// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : o_ken.cel ( number : 512-1023 )

#define	MapSizeX_town101_room03_1	13
#define	MapSizeY_town101_room03_1	13

const u16 town101_room03_1_OutRangeCell[4] = {
0x0201,0x0201,0x0201,0x0201,
};

const u16 town101_room03_1_MapData[ MapSizeX_town101_room03_1*MapSizeY_town101_room03_1 ] = {
0x0610,0x0611,0x0608,0x0612,0x0613,0x0608,0x0608,0x0609,0x0609,0x0608,0x0608,0x0608,0x0608,
0x0618,0x0619,0x063c,0x061a,0x061b,0x060a,0x060b,0x060c,0x060d,0x060e,0x060a,0x060a,0x060a,
0x0620,0x3221,0x0644,0x3222,0x3223,0x323e,0x3222,0x3233,0x3222,0x3233,0x323e,0x069a,0x069a,
0x0628,0x3202,0x322a,0x322a,0x3241,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x0632,
0x3204,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x0693,0x0694,0x0695,0x3202,0x3202,
0x3224,0x3225,0x3236,0x3237,0x3202,0x3202,0x3202,0x3202,0x329b,0x329c,0x329d,0x3202,0x3202,
0x062c,0x062d,0x062c,0x062d,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x0614,0x0615,0x3216,
0x0634,0x0635,0x0634,0x0635,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x061c,0x061d,0x061e,
0x323d,0x323e,0x323e,0x323e,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3247,0x323f,0x3292,
0x3204,0x0630,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x063b,0x062e,
0x0648,0x0638,0x3239,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3249,0x0643,0x323a,
0x0648,0x0640,0x3202,0x3226,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x064b,0x0642,
0x324f,0x323f,0x3202,0x062e,0x3202,0x3202,0x0206,0x0207,0x3202,0x3202,0x3202,0x323f,0x323f,
};

const MapScreenData town101_room03_1_map_data =
{
	MapSizeX_town101_room03_1,
	MapSizeY_town101_room03_1,
	town101_room03_1_OutRangeCell,
	town101_room03_1_MapData,
	&room_char_data,
	&o_ken_char_data
};
